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	<title>PaulCallaghan.net &#187; Panel</title>
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		<title>Past Presentations</title>
		<link>http://www.paulcallaghan.net/conferences-and-presentations/past-presentations/</link>
		<comments>http://www.paulcallaghan.net/conferences-and-presentations/past-presentations/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 10:38:27 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2008]]></category>
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		<category><![CDATA[AIE]]></category>
		<category><![CDATA[CAE]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Emerging Writers Festival]]></category>
		<category><![CDATA[Freeplay]]></category>
		<category><![CDATA[GC:AP]]></category>
		<category><![CDATA[iDef]]></category>
		<category><![CDATA[IGDA]]></category>
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		<category><![CDATA[Panel]]></category>
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		<category><![CDATA[VITTA]]></category>
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		<guid isPermaLink="false">http://www.paulcallaghan.net/?page_id=370</guid>
		<description><![CDATA[17th Annual World Congress of Science &#38; Factual Producers Collaborate to Innovate: A Networking Opportunity for Producers to Meet Digital Media and Gaming Experts &#8211; Friday 4th Dec Taking linear broadcast projects to online and gaming platforms can present new &#8230; <a href="http://www.paulcallaghan.net/conferences-and-presentations/past-presentations/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h2><a href="http://www.scienceproducers.com/">17th Annual World Congress of Science &amp; Factual Producers</a></h2>
<p><strong>Collaborate to Innovate: A Networking Opportunity for Producers to Meet Digital Media and Gaming Experts &#8211; Friday 4th Dec</strong></p>
<p>Taking linear broadcast projects to online and gaming platforms can present new possibilities in creativity, finance and audience reach. The key to a successful transition lies in the collaboration of teams with multi-disciplinary expertise. This session gives the opportunity to a limited number of experienced filmmakers interested in convergence to meet one-on-one with Australia&#8217;s leading digital media and gaming experts. The morning will provide an overview of techniques and possibilities followed by 15-minute one-on-one sessions for targeted advice and potential collaboration with any or all of the digital specialists.</p>
<h2><a href="http://www.gameconnectap.com/index.html">Game Connect Asia Pacific 2009</a></h2>
<p><strong>Games Literacy &#8211; Sunday 6th December</strong></p>
<p>Presentation &#8211; <a href="http://www.paulcallaghan.net/wp-content/uploads/GCAP - Games and Games Literacy.mov">.mov</a><strong><br />
</strong></p>
<p>Today&#8217;s students have never seen a world without video games.  They&#8217;re an integral part of life now, becoming a new cultural artifact, a new entertainment medium, and bringing with them a whole slew of new employment opportunities.</p>
<p>But how do they work?  And what are the parameters for having a meaningful dialog about them with our students?</p>
<p>In this session, Paul Callaghan, a veteran game developer, will explore the elements that contribute to games literacy and how that can be applied to traditional literacy and numeracy skills.</p>
<p><strong>What does a writer do anyway? &#8211; 3:35, Tuesday 8th December</strong></p>
<p>Presentation &#8211; <a href="http://docs.google.com/present/view?id=dhqcnbk4_14dvj7gnc7">Google Presentation</a><strong><br />
</strong></p>
<p>Telling stories is an essential part of our cultural fabric, but in the face of a new medium, one in which mechanics, rules, and play are at the heart of the audience experience, we’re still learning how to work the thousands of years of accumulated knowledge in writing and storytelling to our best advantage.<strong> </strong></p>
<p>An often-neglected discipline in video games, this session will look at the skills and craft that writers use when approaching storytelling, dialogue, structure, and characterisation, and how to apply those to video games without losing the particular strengths of the medium.  By dissecting the craft of writing, it will demonstrate the thought processes behind story creation, what does and doesn’t work within the medium of games, and why some of those boundaries exist.  It will also show how some of those core concepts are applicable to games without stories, informing mechanic, level, and systems design.</p>
<p>Looking to the future, the session will lastly speculate on the marriage of traditional narrative and mechanics, and the sorts of stories that can only be told in the medium of games by exploiting the fundamental gameplay forces of agency, choice, rules, and goals.</p>
<h2><a href="http://www.igda.org/">IGDA</a> Melbourne</h2>
<p><strong>Trends for local indies &#8211; 10/11/09<br />
</strong></p>
<p>Presentation &#8211; <a href="http://docs.google.com/present/view?id=dhqcnbk4_0dxkmzzfz">Google Presentation</a></p>
<p>An overview of local industry trends since 2000 and options for independent development.  More detail on the numbers can be found in the blog posts <a href="http://www.paulcallaghan.net/2009/11/the-state-of-things/">The State of Things</a> and <a href="http://www.paulcallaghan.net/2009/11/collated-data-from-my-igda-presentation/">Collated data</a>.</p>
<h2><a href="http://www.idef.com.au/">iDef 2009</a></h2>
<p><strong>Do you have a game plan? &#8211; 30/10/09<br />
</strong></p>
<p>Presentation &#8211; <a href="http://www.paulcallaghan.net/wp-content/uploads/Do you have a game plan - v0.4 - 30-10-09.mov">.mov</a></p>
<p>The state of the industry worldwide by Tony Reed from <a href="http://www.reedinteractive.com.au/">Reed Interactive</a> followed by an overview of the roles and career paths in development.<strong><br />
</strong></p>
<p><strong>Take me by the hand &#8211; 31/10/09<br />
</strong></p>
<p>Presentation &#8211; <a href="http://www.paulcallaghan.net/wp-content/uploads/Take me by the hand - v0.8 - 31-10-09.mov">.mov</a></p>
<p>Join game developers Craig Duturbure and Paul Callaghan as they walk you through their favourite games and reveal the highlights and hiccups of game development.</p>
<h2><a href="http://www.aie.edu.au">Academy of Interactive Entertainment</a></h2>
<p><strong>Guest Lecture: Independent Development &#8211; 14/10/09<br />
</strong></p>
<p>Presentation &#8211; <a href="http://www.paulcallaghan.net/wp-content/uploads/AIE - Indie Development - v0.3 - 14-10-09.mov">.mov</a></p>
<p>The shape of the local industry and opportunities for indie developers, including what to focus on, experimental gameplay models, and options for funding and distribution.<strong><br />
</strong></p>
<h2><a href="http://www.screenaustralia.gov.au">Screen Australia</a></h2>
<p><strong>Innovation Session &#8211; 1/10/09<br />
</strong></p>
<p>Presentation &#8211; <a href="http://www.paulcallaghan.net/wp-content/uploads/Screen Australia - v0.11 - 01-10-09.mov">.mov</a></p>
<p>An overview of games as an industry and medium, their relationship to film, and their relative strengths and weaknesses.</p>
<h2>RMIT Games Program</h2>
<p><strong>Mechanics and Narrative &#8211; 8/09/09<br />
</strong></p>
<p>Presentation &#8211; <a href="http://www.paulcallaghan.net/wp-content/uploads/Mechanics and Narrative - v0.5 - 08-09-09.mov">.mov</a></p>
<p>Lecture on symbolism and grammar and how that can be applied to traditional media and games.</p>
<h2><a href="http://www.syn.org.au/education">SYN Media Learning Week 2009</a></h2>
<p><strong>Gaming and Learning: Panel Discussion and Play &#8211; 28/8/09</strong></p>
<p>Games Industry and IT experts will help you learn and experience the educational potential of video games and gaming culture. Starting with a panel discussion on how games help students learn useful skills and ending with a chance to get your hands on some gaming consoles and play!</p>
<p><em>With Vincent Trundle and Michael Woods</em></p>
<h2><a href="http://www.freeplay.net.au">Freeplay 2009</a></h2>
<p><strong>Where to from here? &#8211; 15/8/09<br />
</strong></p>
<p>At the first Freeplay in 2004, there was no steam, no App store, no XNA, no Xbox Live Arcade, no PSN, and no WiiWare.</p>
<p>This panel looks at where we might be in another 5 years.</p>
<h2><a href="http://www.ictweek.vitta.org.au/">VITTA ICT Career Expo 2009</a></h2>
<p><strong>How I got a job playing games for a living &#8211; 1/8/09<br />
</strong></p>
<p>Presentation &#8211; <a href="http://www.paulcallaghan.net/wp-content/uploads/VITTA-2009-ICT-Expo-Presentation-v0.2-01-08-09.mov">.mov</a></p>
<p>An updated version of my talk from 2008</p>
<p>Video games don&#8217;t just appear from nowhere.  Somewhere, right now, there are people writing code, making art, designing levels and putting the finishing touches on games that will eventually find their way into PCs and consoles all over the world.  In Australia, there are around 2500 people doing just that and this number is expected to grow dramatically over the next 5 years.  In this presentation, Paul Callaghan, who has worked as a programmer, a game designer, and now a games teacher, will talk about how he found his way into the industry, how things have changed since then, how it&#8217;s possible to earn a living from it, and how it&#8217;s not all just sitting around playing games all day.</p>
<h2><a href="http://www.emergingwritersfestival.org.au/index.htm">Emerging Writers&#8217; Festival 2009</a></h2>
<p><strong>I can say yes now but in the end it will be no &#8211; 31/5/09</strong></p>
<p>You spend hours deliberating over your punctuation, only to have actors, artists, directors and all and sundry throw out semi colons with barely a thought! This panel looks at maintaining ownership over your own words.</p>
<p>With Liz  Argall, Angela Bentzien, Paul Callaghan and Luke Devenish<em> </em></p>
<p><em>Hosted by  Andrew Horabain</em></p>
<p><strong><em>Doctor Who –</em> Computer Game Storylining  &#8211; 31/5/09</strong></p>
<p>In late 2005 Paul Callaghan found himself unsuccessfully pitching to the BBC for the new Doctor Who computer game. Eventually, he worked with them on developing the game – and what followed was a writer’s dream in aligning with the revamped TV show, and a nightmare of restrictions due to the differing viewpoints of the BBC.</p>
<p><em>In conversation with  Daniel Ducrou</em></p>
<h2><a href="http://www.cae.edu.au/?infosection=pwe">CAE Melbourne</a></h2>
<p><strong>Industry Overview &#8211; 13/5/09<br />
</strong></p>
<p>As part of the PWE Industry Overview subject, an outline of what writing for games involves and how I found myself doing it.</p>
<h2><a href="http://www.awg.com.au/nsc/introduction.html">National Screenwriters Conference 2009</a></h2>
<p><strong><a href="http://www.awg.com.au/nsc/topics.html#writing">Writing – It&#8217;s More Than A Game</a> &#8211; 26/2/09<br />
</strong></p>
<p>Presentation &#8211; <a href="http://www.paulcallaghan.net/wp-content/uploads/nsc-v10-24-02-09.mov">.mov</a></p>
<p><a href="http://games.on.net/article/5290/Games_On_Net_Feature_Writing_-_Its_More_Than_A_Game">Games On Net Article</a></p>
<p><a href="http://games.on.net/file/24974/National_Screenwriters_Conference_2009_-_Paul_Callaghan">Presentation Footage</a></p>
<p><a href="http://games.on.net/file/24973/National_Screenwriters_Conference_2009_-_Panel_Discussion">Panel Discussion Footage</a></p>
<p>The differentiation between games and films is blurring rapidly. As game graphics and other technical innovations reach a highpoint, games are depending more and more on character, story and plot… and traditional screenwriters are becoming a valuable resource for the games industry.</p>
<p>The major global film market (15-30yo) is spending more time and money on games than cinema – and the trend isn’t slowing. So is there a place for you in game writing? Do you have to be a user to appreciate the form? How do your skills translate to this exciting field? And is the sky really the limit? Find out how you can tap into this exciting writing opportunity from three internationally respected games writers.</p>
<h2><a href="http://www.vitta.org.au/conferenceinfo/list/cid/1/parent/0/t/conferenceinfo/parent_name/VITTAAnnualConference2008">VITTA 2008</a></h2>
<p><strong><a name="vitta_from_designer_to_teacher"></a>From designer to teacher and back again &#8211; 24/11/08<br />
</strong></p>
<p>Presentation &#8211; <a href="http://www.paulcallaghan.net/wp-content/uploads/from-designer-to-teacher-and-back-again.mov">.mov</a></p>
<p>Today&#8217;s students have never seen a world without video games.  According to ABS statistics: 12.5m games were sold in 2006; 6.1m video game consoles have been sold since 2000; 3.6m Australian households have a video game console; and 4.8million Australian households have an internet enabled PC which is capable of playing games.</p>
<p>In this session, Paul Callaghan, a veteran game developer now teaching programming &amp; game design in the VET sector, will discuss his experiences transitioning from industry to teaching and how playing games and learning are inextricably linked.</p>
<p><strong><a name="vitta_critical_thinking"></a>Critical thinking about video games &#8211; 26/11/08<br />
</strong></p>
<p>Presentation &#8211;  <a href="http://www.paulcallaghan.net/wp-content/uploads/critical-thinking-about-video-games.mov">.mov</a></p>
<p>Today&#8217;s students have never seen a world without video games.  They&#8217;re an integral part of life now, becoming a new cultural artifact, a new entertainment medium, and bringing with them a whole slew of new employment opportunities.</p>
<p>But how do they work?  And what are the parameters for having a meaningful dialog about them with our students?</p>
<p>In this session, Paul Callaghan, a veteran game developer now teaching programming &amp; game design in the VET sector, will discuss the theory of how video games work and how that knowledge can be used in the classroom.</p>
<h2><a href="http://www.gameconnectap.com/">GC:AP 2008</a></h2>
<p><strong><a name="gcap_theory_of_everything"></a>Towards a theory of Everything: Lessons learned as a programmer, designer, writer, and teacher &#8211; 20/11/08<br />
</strong></p>
<p>Presentation &#8211; <a rel="attachment wp-att-58" href="http://www.paulcallaghan.net/conferences-and-presentations/gcap-presentation/">.mov</a></p>
<p>One of our first instincts is to play. As children, we use it to explore our environment, to test roles, to establish our position in the world. We test the rules imposed by our psychology, our biology, our social structure. We form our own individual goals as we go, trying to build a model of how the world works, trying to work out who we are and why we&#8217;re here. We skip and stumble and run and tell stories as we move further and further away from our comfort zone towards the extreme limits of our abilities, where we fall, hopefully not too far, then pull out our pencils and scribble down that we found the edge of the map.</p>
<p>Video games tap deeply into our need for play, but now the goals are constructed, the rules are more rigid, and how we interact with the world has been carefully designed as an experience. But that experience is still an act of exploration. The player is wandering through a game space finding the edges, charting the terrain, failing and trying again.</p>
<p>The process of creation is the same. We begin with a vague sense of where we are, and where we want to go, and then we write experimental programs and sketch thick lines in photoshop and build prototypes from paper. We tentatively map the programming and art and design space, finding new things, stumbling, falling, mapping the edges, still following that same urge we have as children &#8211; to play.</p>
<p>This instinct is central to how we learn, how we create, and how we live. Drawing on experience as a programmer, a designer, a writer, and a teacher, this presentation will discuss how that knowledge can inform our approach to the development process and the eventual player experience.</p>
<h2><a href="http://www.idef.com.au/">iDef 2008</a></h2>
<p><strong>Industry and Education working together &#8211; 14/8/08<br />
</strong></p>
<p>Panel with Kurt Busch &amp; Damon Raynor from Krome Melbourne</p>
<h2><a href="http://www.ictweek.vitta.org.au/index.php?page=expo">VITTA ICT Career Expo 2008</a></h2>
<p><strong>How I got a job playing games for a living &#8211; 2/8/08<br />
</strong></p>
<p>Presentation &#8211; <a rel="attachment wp-att-54" href="http://www.paulcallaghan.net/conferences-and-presentations/vitta-ict-expo-presentation/">.mov </a></p>
<p>Video games don&#8217;t just appear from nowhere.  Somewhere, right now, there are people writing code, making art, designing levels and putting the finishing touches on games that will eventually find their way into PCs and consoles all over the world.  In Australia, there are around 2500 people doing just that and this number is expected to grow dramatically over the next 5 years.  In this presentation, Paul Callaghan, who has worked as a programmer, a game designer, and now a games teacher, will talk about how he found his way into the industry, how things have changed since then, how it&#8217;s possible to earn a living from it, and how it&#8217;s not all just sitting around playing games all day.</p>
<h2><a href="http://www.acmi.net.au/gameon_game_girls.aspx">ACMI Game Girls Event</a></h2>
<p><strong>Workshop with Moran Paldi</strong></p>
<p>Game developer and educator Paul Callaghan and games designer Moran Paldi will host a workshop where groups will get hands-on with the design process by conceiving a game around your favourite TV franchise.</p>
<h2><a href="http://www.nextwavefreeplay.blogspot.com/">Freeplay 2007</a></h2>
<p><strong>Independents Day</strong></p>
<p>Panel presentation with Jonathan Blow and Robert J. Spencer &#8211; <a href="http://www.youtube.com/watch?v=_Kf1Uoe6-OI">video</a>; <a rel="attachment wp-att-53" href="http://www.paulcallaghan.net/conferences-and-presentations/independents-day/">powerpoint</a></p>
<p>How can independents come up with earth-shattering ideas that change the face of gaming? What are the parameters of independent game making and who are the innovators outside of the big-publisher system? This session investigates innovation in independent gaming to date, and discusses where it might come from in the future.</p>
<p><strong>Why I still really love you</strong></p>
<p>Chair of panel with  David Hewitt, Eve Penford-Dennis, and Andrei Nadin &#8211; <a href="http://www.youtube.com/watch?v=fAOLJL7q6lA">video</a></p>
<p>Newbie game developers are everywhere, but their love of game development is often short lived; like puppy love it goes away real quick when the going gets rough. So how do great developers maintain the love through the tough times and, perhaps more importantly, why do they stick it out? Veteran insiders express the real reasons why they still love games development.</p>
<h2>Freeplay 2005</h2>
<p><strong>What happens when you become a designer?</strong></p>
<p>Panel discussion with Clint Reid and Kirsty Baird</p>
<p>Everyone has an idea for the best game ever, the most awesome combination of favourite game x plus sensational game y, but what is it really like to be a game designer?  These panellists talk about the experience of designing a game for the first time.</p>
<p><strong>Game Stories: How to make yours much, much better.</strong></p>
<p>Panel presentation with Mark Angeli and Jackie Turnure -   <a href="http://www.paulcallaghan.net/wp-content/uploads/freeplay-story-panel-presentation.ppt">powerpoint</a></p>
<p>There are many ways to tell an interactive narrative &#8211; scripted sequences, cut scenes, emergent storylines to name a few &#8211; our panel of expers will argue about when to use what to improve your story and whether you need one at all.</p>
<p><strong>Burning down the Shed.</strong></p>
<p>Chair of panel with Greg Costikyan, Mark Angeli, and Katharine Neil</p>
<p>This is our Australian Indie Answer to the GDC&#8217;s &#8216;Burning down the house&#8217; session.  Angry game developers vent their spleen.</p>
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		<title>Emerging Writer&#8217;s Festival &#8211; Sunday</title>
		<link>http://www.paulcallaghan.net/blog/2009/06/05/emerging-writers-festival-sunday/</link>
		<comments>http://www.paulcallaghan.net/blog/2009/06/05/emerging-writers-festival-sunday/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 08:53:36 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Ramblings]]></category>
		<category><![CDATA[Dr Who]]></category>
		<category><![CDATA[Emerging Writers Festival]]></category>
		<category><![CDATA[Panel]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://www.paulcallaghan.net/?p=284</guid>
		<description><![CDATA[Sunday morning was spent rewriting my panel presentation &#8211; I&#8217;d decided late Saturday to change the focus of my talk from how great the collaborative process is, to talking about the collaborative relationship between author and audience and how that &#8230; <a href="http://www.paulcallaghan.net/blog/2009/06/05/emerging-writers-festival-sunday/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Sunday morning was spent rewriting my panel presentation &#8211; I&#8217;d decided late Saturday to change the focus of my talk from how great the collaborative process is, to talking about the collaborative relationship between author and audience and how that manifests in games.  This meant I missed seeing the speakers, but luckily through the wonders of technology, they had a speaker in the coffee room you could listen in on.</p>
<p>After lunch, I saw The Art vs Craft panel.  It was interesting structurally &#8211; having the panellists debate both sides of the argument against themselves &#8211; and the speakers were entertaining &#8211; Nathan Curnow wore a bunny suit to speak &#8211; but I came away with the same opinion I had going in: both Art &amp; Craft are equally important.</p>
<p>Next up, was me speaking on the panel I Can Say Yes But In The End It Will Be No, talking about issues of collaboration and ownership as a writer with <a href="http://lizargall.com/">Liz  Argall</a>, Angela Bentzien, and<a href="http://www.lukedevenish.com/"> Luke Devenish</a>. Both Liz &amp; Luke focused on the positives of the collaborative experience &#8211; an opinion that I share.  When it works, it&#8217;s brilliant, because other creative people take what&#8217;s in your head and make it better than you could have imagined it.  when it goes wrong, as I&#8217;ve seen it do, it can be incredibly frustrating though, but I think we all thought that the working with other artists had made us better writers.  Angela spoke about the practical nature of the work and of having ownership of it &#8211; especially as a theatre group, and having to come to a creative consensus.</p>
<p>I spoke about the role of collaboration between the author and the audience, and how that relates to ownership.  My theory is that you never really own the work, and that there&#8217;s always some form of collaboration, because writing &#8211; or storytelling &#8211; is about communication, and in order for communication to happen, you need at least 2 people.  In established media &#8211; prose, games, theatre, comics &#8211; the communication you have with your audience is one way -  it&#8217;s a creator / consumer relationship &#8211; but with games, you get the chance to turn that communication into more of a conversation.  Games are built in such a way that the audience actually has to engage with the telling of the story, they have to take action, they have to own their own agency, and they have to push through the game&#8217;s story.  Done well, narrative games have access to the audience&#8217;s emotions in a far more visceral form than the empathic response of prose or film because you aren&#8217;t watching someone on a screen do something, or reading about them doing it in a book, the audience is actively making a choice and then acting on that choice before seeing the consequences play out.  That&#8217;s something that&#8217;s really exciting and powerful to me as a writer, and hopefully I got that across in my allotted ten minutes &#8211; at least when I wasn&#8217;t suggesting members of the audience were stalking me, telling stories about mental illness, or talking about a girl who got away.</p>
<p>It was a lively panel, I thought.  From where I was sitting, everyone shared something of themselves, and I felt like I knew everyone a little bit better afterwards, which is exactly what I&#8217;m looking for when I hear people speak.</p>
<p>Next up, I went straight into my From Here to There session to talk about my experience writing games generally, and more specifically Doctor Who.  I think, a few years after the project ended, that this was a nice way to finally put the whole thing to bed.  I got to talk about how I got my start as a games writer, the greatest creative experience of my professional life (so far), the worst creative experience of my professional life (hopefully ever), and to talk in a bit more detail about the strengths and weaknesses of games as a storytelling medium.  It was tremendous fun, but also a little strange, because at times it felt like I was just having a conversation, but then I&#8217;d turn around and there would be 20 people in the same room, all listening to me, and all laughing in the right spots.</p>
<p>The last session was Letters to the Editor, a chance for David Ryding, the festival director, to bring back speakers and ask them questions from the audience.  It was a good way to finish up the festival &#8211; funny, insightful, and focused on the process of writing.</p>
<p>And that&#8217;s the strength of the emerging writers&#8217; festival &#8211; it&#8217;s about writing, not writers.  I felt energised and inspired about my own work after hearing people speak.  I was reminded that there are as many ways of working as their are writers and that you need to find not only your own voice, but your own reasons for doing the work, and your own path through that.  I got to speak to some incredibly talented and interested people, who in turn, seemed to see me the same way &#8211; which left me with an insufferable ego for the following few days &#8211; and who also shared my drive to write and share and communicate and make it work in whatever way we need to.  That for me is the crux of the festival &#8211; bringing writers together and building a community, no matter what stage of your career you&#8217;re at.</p>
<p>Which brings me to a question I&#8217;ve been thinking about since I was asked to take part &#8211; am I an emerging writer?  Well, yes and no, I think.  I&#8217;m still learning.  I&#8217;m still finding my feet.  I&#8217;m still bluffing my way through some of it.  But, I know I can do it &#8211; at least for games.  So, in that area, I don&#8217;t know that I am emerging, but I don&#8217;t know that I&#8217;m established quite yet either.  Maybe we need another definition &#8211; something between emerging and emerged &#8211; but I suspect we&#8217;d then need two more definitions to bridge those, then 4 more to bridge those, then 8, then it would never stop and our dictionary would contain nothing but words to describe the stages of a writer&#8217;s career.</p>
<p>Maybe then, it&#8217;s enough to just say, I&#8217;m a writer, and I&#8217;m doing this work, and that&#8217;s where I&#8217;m at.  I think that&#8217;s what I&#8217;ll do.  At least until somebody stops me, takes my hand, shakes their head, and says, &#8216;sorry son, &#8216;fraid you&#8217;re not a writer.&#8217;</p>
<p>And I&#8217;ll look them in the eye, and there&#8217;ll be a moment between us that stretches out just a little bit too long but neither of us will say anything, and when they&#8217;re just about to pull away, their fingers losing their grip, their cold hand retreating, I&#8217;ll smile, and then I&#8217;ll kick them in the shins and run off down the street!</p>
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		<title>More Artshubbing</title>
		<link>http://www.paulcallaghan.net/blog/2009/05/24/more-artshubbing/</link>
		<comments>http://www.paulcallaghan.net/blog/2009/05/24/more-artshubbing/#comments</comments>
		<pubDate>Sun, 24 May 2009 02:43:06 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Arts Hub]]></category>
		<category><![CDATA[Emerging Writers Festival]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Panel]]></category>

		<guid isPermaLink="false">http://www.paulcallaghan.net/?p=272</guid>
		<description><![CDATA[Arts Hub have a proile of me up as one of the speakers at this year&#8217;s Emerging Writers Festival.  You can read it here. And a gentle reminder that I&#8217;ll be speaking this coming Sunday as part of the EWF&#8217;s &#8230; <a href="http://www.paulcallaghan.net/blog/2009/05/24/more-artshubbing/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.artshub.com.au">Arts Hub</a> have a proile of me up as one of the speakers at this year&#8217;s <a href="http://www.emergingwritersfestival.org.au">Emerging Writers Festival</a>.  You can read it <a href="http://www.artshub.com.au/au/news.asp?sc=&amp;sId=178072">here</a>.</p>
<p>And a gentle reminder that I&#8217;ll be speaking this coming Sunday as part of the EWF&#8217;s Town Hall program.</p>
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		<title>Emerging Writers&#8217; Festival</title>
		<link>http://www.paulcallaghan.net/blog/2009/04/23/emerging-writers-festival/</link>
		<comments>http://www.paulcallaghan.net/blog/2009/04/23/emerging-writers-festival/#comments</comments>
		<pubDate>Thu, 23 Apr 2009 12:54:34 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Emerging Writers Festival]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Panel]]></category>

		<guid isPermaLink="false">http://www.paulcallaghan.net/?p=260</guid>
		<description><![CDATA[Now that the program has been officially launched, I think it&#8217;s safe to tell the world that I&#8217;m going to be speaking at the Emerging Writers&#8217; Festival next month.  I&#8217;m doing a panel session talking about what happens when you&#8217;re &#8230; <a href="http://www.paulcallaghan.net/blog/2009/04/23/emerging-writers-festival/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Now that the program has been officially launched, I think it&#8217;s safe to tell the world that I&#8217;m going to be speaking at the <a href="http://www.emergingwritersfestival.org.au">Emerging Writers&#8217; Festival</a> next month.  I&#8217;m doing a panel session talking about what happens when you&#8217;re the writer on a much larger project and then a From Here to There session talking about the process of writing for games and how I got my start in it.</p>
<p>Both sessions are on Sunday 31st May at the Melbourne Town Hall</p>
<p>1:45 in the Yarra Room &#8211; I Can Say Yes Now But In The End It Will Be No</p>
<p>3:00 in the Melbourne Room &#8211; From Here to There</p>
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		<title>Media</title>
		<link>http://www.paulcallaghan.net/appearances/</link>
		<comments>http://www.paulcallaghan.net/appearances/#comments</comments>
		<pubDate>Sat, 17 Jan 2009 08:15:13 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[ABC]]></category>
		<category><![CDATA[ABC Radio]]></category>
		<category><![CDATA[Appearances]]></category>
		<category><![CDATA[Byte into IT]]></category>
		<category><![CDATA[Freeplay]]></category>
		<category><![CDATA[Future Tense]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GC:AP]]></category>
		<category><![CDATA[Good Game]]></category>
		<category><![CDATA[Panel]]></category>
		<category><![CDATA[RRR]]></category>
		<category><![CDATA[Tech Stream]]></category>

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		<description><![CDATA[Freeplay 2009 Opening of the Freeplay 2009 Independent Games Festival. ABC Radio&#8217;s Tech Stream 10/12/09 &#8211; Game Connect Asia Pacific 2009 14/8/09 &#8211; Freeplay segment ABC Radio National&#8216;s Future Tense 8/11/09 &#8211; Serious Games RRR&#8216;s Byte Into It 12/08/09 ABC2&#8242;s &#8230; <a href="http://www.paulcallaghan.net/appearances/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h2><a href="www.freeplay.net.au">Freeplay 2009</a></h2>
<p>Opening of the Freeplay 2009 Independent Games Festival.<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/m486DsVqDI8&amp;hl=en_GB&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/m486DsVqDI8&amp;hl=en_GB&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h2>ABC Radio&#8217;s <a href="http://blogs.radioaustralia.net.au/techstream/">Tech Stream</a></h2>
<p>10/12/09 &#8211; <a href="http://blogs.radioaustralia.net.au/techstream/tech-stream-034">Game Connect Asia Pacific 2009</a></p>
<p>14/8/09 &#8211; <a href="http://blogs.radioaustralia.net.au/techstream/tech-stream-026">Freeplay segment</a></p>
<h2><a href="http://www.abc.net.au/rn/">ABC Radio National</a>&#8216;s <a href="http://www.abc.net.au/rn/futuretense/">Future Tense</a></h2>
<p>8/11/09 &#8211; <a href="http://www.abc.net.au/rn/futuretense/stories/2009/2701947.htm">Serious Games</a></p>
<h2><a href="http://www.rrr.org.au/">RRR</a>&#8216;s <a href="http://byteintoit.wordpress.com/">Byte Into It</a></h2>
<p><a href="http://rrrfm.libsyn.com/index.php?post_id=514436">12/08/09</a></p>
<h2><a href="http://www.abc.net.au/tv/goodgame/">ABC2&#8242;s Good Game</a></h2>
<p><strong>The need to Play</strong></p>
<p><a href="http://www.abc.net.au/tv/goodgame/video/default.htm?pres=20080901_2100&amp;story=6"><img class="alignnone" title="Good Game - The Need to Play" src="http://www.abc.net.au/tv/goodgame/img/m1638319.jpg" alt="" width="400" height="225" /></a></p>
<p><strong>Games Addiction</strong></p>
<p><a href="http://www.abc.net.au/tv/goodgame/video/default.htm?program=goodgame&amp;pres=20071120_2030&amp;story=5"><img src="http://www.abc.net.au/tv/goodgame/img/m1497081.jpg" alt="Me on Good Game - Games Addiction" /></a></p>
<h2>Freeplay 2007</h2>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/_Kf1Uoe6-OI&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/_Kf1Uoe6-OI&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Appearing on a panel about innovation with <a href="http://number-none.com/blow/">Jonathan Blow</a>, creator of <a href="http://braid-game.com/">Braid</a>, and Robert J Spencer, CEO of <a href="http://www.interzoneentertainment.com/">Interzone</a> games.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/fAOLJL7q6lA&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/fAOLJL7q6lA&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Chairing the panel &#8216;Why I Really Still Love You&#8217;, a regular feature of Freeplay where developers talk about the reasons they&#8217;re still in the Industry.</p>
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