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	<title>PaulCallaghan.net &#187; October</title>
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		<title>October EGP</title>
		<link>http://www.paulcallaghan.net/blog/2009/10/10/october-egp/</link>
		<comments>http://www.paulcallaghan.net/blog/2009/10/10/october-egp/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 11:48:54 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Experimental Gameplay]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[October]]></category>

		<guid isPermaLink="false">http://www.paulcallaghan.net/?p=332</guid>
		<description><![CDATA[Ten days in, and I&#8217;ve put up the first iteration of my October game project: Here, the player&#8217;s movement speed is based on the mouse&#8217;s distance from the character &#8211; and the faster they move, the more they can see, &#8230; <a href="http://www.paulcallaghan.net/blog/2009/10/10/october-egp/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Ten days in, and I&#8217;ve put up the first iteration of my October game project:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="505" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/XFoOQfHX_0c&amp;hl=en&amp;fs=1&amp;rel=0&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="505" src="http://www.youtube.com/v/XFoOQfHX_0c&amp;hl=en&amp;fs=1&amp;rel=0&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Here, the player&#8217;s movement speed is based on the mouse&#8217;s distance from the character &#8211; and the faster they move, the more they can see, but also the more noise they make, which will attract the spiders.</p>
<p>The gameplay is based on the <a href="http://www.token-studio.co.cc/">Token Studios</a> group currently in the Games Program at RMIT.  Working with them, I really wanted to see whether or not their core premise would work in a 2D space &#8211; it&#8217;s too early to tell just yet.</p>
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