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	<title>PaulCallaghan.net &#187; Conferences</title>
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		<title>Past Presentations</title>
		<link>http://www.paulcallaghan.net/conferences-and-presentations/past-presentations/</link>
		<comments>http://www.paulcallaghan.net/conferences-and-presentations/past-presentations/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 10:38:27 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[AIE]]></category>
		<category><![CDATA[CAE]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Emerging Writers Festival]]></category>
		<category><![CDATA[Freeplay]]></category>
		<category><![CDATA[GC:AP]]></category>
		<category><![CDATA[iDef]]></category>
		<category><![CDATA[IGDA]]></category>
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		<category><![CDATA[Panel]]></category>
		<category><![CDATA[Presentations]]></category>
		<category><![CDATA[VITTA]]></category>
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		<guid isPermaLink="false">http://www.paulcallaghan.net/?page_id=370</guid>
		<description><![CDATA[17th Annual World Congress of Science &#38; Factual Producers Collaborate to Innovate: A Networking Opportunity for Producers to Meet Digital Media and Gaming Experts &#8211; Friday 4th Dec Taking linear broadcast projects to online and gaming platforms can present new &#8230; <a href="http://www.paulcallaghan.net/conferences-and-presentations/past-presentations/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h2><a href="http://www.scienceproducers.com/">17th Annual World Congress of Science &amp; Factual Producers</a></h2>
<p><strong>Collaborate to Innovate: A Networking Opportunity for Producers to Meet Digital Media and Gaming Experts &#8211; Friday 4th Dec</strong></p>
<p>Taking linear broadcast projects to online and gaming platforms can present new possibilities in creativity, finance and audience reach. The key to a successful transition lies in the collaboration of teams with multi-disciplinary expertise. This session gives the opportunity to a limited number of experienced filmmakers interested in convergence to meet one-on-one with Australia&#8217;s leading digital media and gaming experts. The morning will provide an overview of techniques and possibilities followed by 15-minute one-on-one sessions for targeted advice and potential collaboration with any or all of the digital specialists.</p>
<h2><a href="http://www.gameconnectap.com/index.html">Game Connect Asia Pacific 2009</a></h2>
<p><strong>Games Literacy &#8211; Sunday 6th December</strong></p>
<p>Presentation &#8211; <a href="http://www.paulcallaghan.net/wp-content/uploads/GCAP - Games and Games Literacy.mov">.mov</a><strong><br />
</strong></p>
<p>Today&#8217;s students have never seen a world without video games.  They&#8217;re an integral part of life now, becoming a new cultural artifact, a new entertainment medium, and bringing with them a whole slew of new employment opportunities.</p>
<p>But how do they work?  And what are the parameters for having a meaningful dialog about them with our students?</p>
<p>In this session, Paul Callaghan, a veteran game developer, will explore the elements that contribute to games literacy and how that can be applied to traditional literacy and numeracy skills.</p>
<p><strong>What does a writer do anyway? &#8211; 3:35, Tuesday 8th December</strong></p>
<p>Presentation &#8211; <a href="http://docs.google.com/present/view?id=dhqcnbk4_14dvj7gnc7">Google Presentation</a><strong><br />
</strong></p>
<p>Telling stories is an essential part of our cultural fabric, but in the face of a new medium, one in which mechanics, rules, and play are at the heart of the audience experience, we’re still learning how to work the thousands of years of accumulated knowledge in writing and storytelling to our best advantage.<strong> </strong></p>
<p>An often-neglected discipline in video games, this session will look at the skills and craft that writers use when approaching storytelling, dialogue, structure, and characterisation, and how to apply those to video games without losing the particular strengths of the medium.  By dissecting the craft of writing, it will demonstrate the thought processes behind story creation, what does and doesn’t work within the medium of games, and why some of those boundaries exist.  It will also show how some of those core concepts are applicable to games without stories, informing mechanic, level, and systems design.</p>
<p>Looking to the future, the session will lastly speculate on the marriage of traditional narrative and mechanics, and the sorts of stories that can only be told in the medium of games by exploiting the fundamental gameplay forces of agency, choice, rules, and goals.</p>
<h2><a href="http://www.igda.org/">IGDA</a> Melbourne</h2>
<p><strong>Trends for local indies &#8211; 10/11/09<br />
</strong></p>
<p>Presentation &#8211; <a href="http://docs.google.com/present/view?id=dhqcnbk4_0dxkmzzfz">Google Presentation</a></p>
<p>An overview of local industry trends since 2000 and options for independent development.  More detail on the numbers can be found in the blog posts <a href="http://www.paulcallaghan.net/2009/11/the-state-of-things/">The State of Things</a> and <a href="http://www.paulcallaghan.net/2009/11/collated-data-from-my-igda-presentation/">Collated data</a>.</p>
<h2><a href="http://www.idef.com.au/">iDef 2009</a></h2>
<p><strong>Do you have a game plan? &#8211; 30/10/09<br />
</strong></p>
<p>Presentation &#8211; <a href="http://www.paulcallaghan.net/wp-content/uploads/Do you have a game plan - v0.4 - 30-10-09.mov">.mov</a></p>
<p>The state of the industry worldwide by Tony Reed from <a href="http://www.reedinteractive.com.au/">Reed Interactive</a> followed by an overview of the roles and career paths in development.<strong><br />
</strong></p>
<p><strong>Take me by the hand &#8211; 31/10/09<br />
</strong></p>
<p>Presentation &#8211; <a href="http://www.paulcallaghan.net/wp-content/uploads/Take me by the hand - v0.8 - 31-10-09.mov">.mov</a></p>
<p>Join game developers Craig Duturbure and Paul Callaghan as they walk you through their favourite games and reveal the highlights and hiccups of game development.</p>
<h2><a href="http://www.aie.edu.au">Academy of Interactive Entertainment</a></h2>
<p><strong>Guest Lecture: Independent Development &#8211; 14/10/09<br />
</strong></p>
<p>Presentation &#8211; <a href="http://www.paulcallaghan.net/wp-content/uploads/AIE - Indie Development - v0.3 - 14-10-09.mov">.mov</a></p>
<p>The shape of the local industry and opportunities for indie developers, including what to focus on, experimental gameplay models, and options for funding and distribution.<strong><br />
</strong></p>
<h2><a href="http://www.screenaustralia.gov.au">Screen Australia</a></h2>
<p><strong>Innovation Session &#8211; 1/10/09<br />
</strong></p>
<p>Presentation &#8211; <a href="http://www.paulcallaghan.net/wp-content/uploads/Screen Australia - v0.11 - 01-10-09.mov">.mov</a></p>
<p>An overview of games as an industry and medium, their relationship to film, and their relative strengths and weaknesses.</p>
<h2>RMIT Games Program</h2>
<p><strong>Mechanics and Narrative &#8211; 8/09/09<br />
</strong></p>
<p>Presentation &#8211; <a href="http://www.paulcallaghan.net/wp-content/uploads/Mechanics and Narrative - v0.5 - 08-09-09.mov">.mov</a></p>
<p>Lecture on symbolism and grammar and how that can be applied to traditional media and games.</p>
<h2><a href="http://www.syn.org.au/education">SYN Media Learning Week 2009</a></h2>
<p><strong>Gaming and Learning: Panel Discussion and Play &#8211; 28/8/09</strong></p>
<p>Games Industry and IT experts will help you learn and experience the educational potential of video games and gaming culture. Starting with a panel discussion on how games help students learn useful skills and ending with a chance to get your hands on some gaming consoles and play!</p>
<p><em>With Vincent Trundle and Michael Woods</em></p>
<h2><a href="http://www.freeplay.net.au">Freeplay 2009</a></h2>
<p><strong>Where to from here? &#8211; 15/8/09<br />
</strong></p>
<p>At the first Freeplay in 2004, there was no steam, no App store, no XNA, no Xbox Live Arcade, no PSN, and no WiiWare.</p>
<p>This panel looks at where we might be in another 5 years.</p>
<h2><a href="http://www.ictweek.vitta.org.au/">VITTA ICT Career Expo 2009</a></h2>
<p><strong>How I got a job playing games for a living &#8211; 1/8/09<br />
</strong></p>
<p>Presentation &#8211; <a href="http://www.paulcallaghan.net/wp-content/uploads/VITTA-2009-ICT-Expo-Presentation-v0.2-01-08-09.mov">.mov</a></p>
<p>An updated version of my talk from 2008</p>
<p>Video games don&#8217;t just appear from nowhere.  Somewhere, right now, there are people writing code, making art, designing levels and putting the finishing touches on games that will eventually find their way into PCs and consoles all over the world.  In Australia, there are around 2500 people doing just that and this number is expected to grow dramatically over the next 5 years.  In this presentation, Paul Callaghan, who has worked as a programmer, a game designer, and now a games teacher, will talk about how he found his way into the industry, how things have changed since then, how it&#8217;s possible to earn a living from it, and how it&#8217;s not all just sitting around playing games all day.</p>
<h2><a href="http://www.emergingwritersfestival.org.au/index.htm">Emerging Writers&#8217; Festival 2009</a></h2>
<p><strong>I can say yes now but in the end it will be no &#8211; 31/5/09</strong></p>
<p>You spend hours deliberating over your punctuation, only to have actors, artists, directors and all and sundry throw out semi colons with barely a thought! This panel looks at maintaining ownership over your own words.</p>
<p>With Liz  Argall, Angela Bentzien, Paul Callaghan and Luke Devenish<em> </em></p>
<p><em>Hosted by  Andrew Horabain</em></p>
<p><strong><em>Doctor Who –</em> Computer Game Storylining  &#8211; 31/5/09</strong></p>
<p>In late 2005 Paul Callaghan found himself unsuccessfully pitching to the BBC for the new Doctor Who computer game. Eventually, he worked with them on developing the game – and what followed was a writer’s dream in aligning with the revamped TV show, and a nightmare of restrictions due to the differing viewpoints of the BBC.</p>
<p><em>In conversation with  Daniel Ducrou</em></p>
<h2><a href="http://www.cae.edu.au/?infosection=pwe">CAE Melbourne</a></h2>
<p><strong>Industry Overview &#8211; 13/5/09<br />
</strong></p>
<p>As part of the PWE Industry Overview subject, an outline of what writing for games involves and how I found myself doing it.</p>
<h2><a href="http://www.awg.com.au/nsc/introduction.html">National Screenwriters Conference 2009</a></h2>
<p><strong><a href="http://www.awg.com.au/nsc/topics.html#writing">Writing – It&#8217;s More Than A Game</a> &#8211; 26/2/09<br />
</strong></p>
<p>Presentation &#8211; <a href="http://www.paulcallaghan.net/wp-content/uploads/nsc-v10-24-02-09.mov">.mov</a></p>
<p><a href="http://games.on.net/article/5290/Games_On_Net_Feature_Writing_-_Its_More_Than_A_Game">Games On Net Article</a></p>
<p><a href="http://games.on.net/file/24974/National_Screenwriters_Conference_2009_-_Paul_Callaghan">Presentation Footage</a></p>
<p><a href="http://games.on.net/file/24973/National_Screenwriters_Conference_2009_-_Panel_Discussion">Panel Discussion Footage</a></p>
<p>The differentiation between games and films is blurring rapidly. As game graphics and other technical innovations reach a highpoint, games are depending more and more on character, story and plot… and traditional screenwriters are becoming a valuable resource for the games industry.</p>
<p>The major global film market (15-30yo) is spending more time and money on games than cinema – and the trend isn’t slowing. So is there a place for you in game writing? Do you have to be a user to appreciate the form? How do your skills translate to this exciting field? And is the sky really the limit? Find out how you can tap into this exciting writing opportunity from three internationally respected games writers.</p>
<h2><a href="http://www.vitta.org.au/conferenceinfo/list/cid/1/parent/0/t/conferenceinfo/parent_name/VITTAAnnualConference2008">VITTA 2008</a></h2>
<p><strong><a name="vitta_from_designer_to_teacher"></a>From designer to teacher and back again &#8211; 24/11/08<br />
</strong></p>
<p>Presentation &#8211; <a href="http://www.paulcallaghan.net/wp-content/uploads/from-designer-to-teacher-and-back-again.mov">.mov</a></p>
<p>Today&#8217;s students have never seen a world without video games.  According to ABS statistics: 12.5m games were sold in 2006; 6.1m video game consoles have been sold since 2000; 3.6m Australian households have a video game console; and 4.8million Australian households have an internet enabled PC which is capable of playing games.</p>
<p>In this session, Paul Callaghan, a veteran game developer now teaching programming &amp; game design in the VET sector, will discuss his experiences transitioning from industry to teaching and how playing games and learning are inextricably linked.</p>
<p><strong><a name="vitta_critical_thinking"></a>Critical thinking about video games &#8211; 26/11/08<br />
</strong></p>
<p>Presentation &#8211;  <a href="http://www.paulcallaghan.net/wp-content/uploads/critical-thinking-about-video-games.mov">.mov</a></p>
<p>Today&#8217;s students have never seen a world without video games.  They&#8217;re an integral part of life now, becoming a new cultural artifact, a new entertainment medium, and bringing with them a whole slew of new employment opportunities.</p>
<p>But how do they work?  And what are the parameters for having a meaningful dialog about them with our students?</p>
<p>In this session, Paul Callaghan, a veteran game developer now teaching programming &amp; game design in the VET sector, will discuss the theory of how video games work and how that knowledge can be used in the classroom.</p>
<h2><a href="http://www.gameconnectap.com/">GC:AP 2008</a></h2>
<p><strong><a name="gcap_theory_of_everything"></a>Towards a theory of Everything: Lessons learned as a programmer, designer, writer, and teacher &#8211; 20/11/08<br />
</strong></p>
<p>Presentation &#8211; <a rel="attachment wp-att-58" href="http://www.paulcallaghan.net/conferences-and-presentations/gcap-presentation/">.mov</a></p>
<p>One of our first instincts is to play. As children, we use it to explore our environment, to test roles, to establish our position in the world. We test the rules imposed by our psychology, our biology, our social structure. We form our own individual goals as we go, trying to build a model of how the world works, trying to work out who we are and why we&#8217;re here. We skip and stumble and run and tell stories as we move further and further away from our comfort zone towards the extreme limits of our abilities, where we fall, hopefully not too far, then pull out our pencils and scribble down that we found the edge of the map.</p>
<p>Video games tap deeply into our need for play, but now the goals are constructed, the rules are more rigid, and how we interact with the world has been carefully designed as an experience. But that experience is still an act of exploration. The player is wandering through a game space finding the edges, charting the terrain, failing and trying again.</p>
<p>The process of creation is the same. We begin with a vague sense of where we are, and where we want to go, and then we write experimental programs and sketch thick lines in photoshop and build prototypes from paper. We tentatively map the programming and art and design space, finding new things, stumbling, falling, mapping the edges, still following that same urge we have as children &#8211; to play.</p>
<p>This instinct is central to how we learn, how we create, and how we live. Drawing on experience as a programmer, a designer, a writer, and a teacher, this presentation will discuss how that knowledge can inform our approach to the development process and the eventual player experience.</p>
<h2><a href="http://www.idef.com.au/">iDef 2008</a></h2>
<p><strong>Industry and Education working together &#8211; 14/8/08<br />
</strong></p>
<p>Panel with Kurt Busch &amp; Damon Raynor from Krome Melbourne</p>
<h2><a href="http://www.ictweek.vitta.org.au/index.php?page=expo">VITTA ICT Career Expo 2008</a></h2>
<p><strong>How I got a job playing games for a living &#8211; 2/8/08<br />
</strong></p>
<p>Presentation &#8211; <a rel="attachment wp-att-54" href="http://www.paulcallaghan.net/conferences-and-presentations/vitta-ict-expo-presentation/">.mov </a></p>
<p>Video games don&#8217;t just appear from nowhere.  Somewhere, right now, there are people writing code, making art, designing levels and putting the finishing touches on games that will eventually find their way into PCs and consoles all over the world.  In Australia, there are around 2500 people doing just that and this number is expected to grow dramatically over the next 5 years.  In this presentation, Paul Callaghan, who has worked as a programmer, a game designer, and now a games teacher, will talk about how he found his way into the industry, how things have changed since then, how it&#8217;s possible to earn a living from it, and how it&#8217;s not all just sitting around playing games all day.</p>
<h2><a href="http://www.acmi.net.au/gameon_game_girls.aspx">ACMI Game Girls Event</a></h2>
<p><strong>Workshop with Moran Paldi</strong></p>
<p>Game developer and educator Paul Callaghan and games designer Moran Paldi will host a workshop where groups will get hands-on with the design process by conceiving a game around your favourite TV franchise.</p>
<h2><a href="http://www.nextwavefreeplay.blogspot.com/">Freeplay 2007</a></h2>
<p><strong>Independents Day</strong></p>
<p>Panel presentation with Jonathan Blow and Robert J. Spencer &#8211; <a href="http://www.youtube.com/watch?v=_Kf1Uoe6-OI">video</a>; <a rel="attachment wp-att-53" href="http://www.paulcallaghan.net/conferences-and-presentations/independents-day/">powerpoint</a></p>
<p>How can independents come up with earth-shattering ideas that change the face of gaming? What are the parameters of independent game making and who are the innovators outside of the big-publisher system? This session investigates innovation in independent gaming to date, and discusses where it might come from in the future.</p>
<p><strong>Why I still really love you</strong></p>
<p>Chair of panel with  David Hewitt, Eve Penford-Dennis, and Andrei Nadin &#8211; <a href="http://www.youtube.com/watch?v=fAOLJL7q6lA">video</a></p>
<p>Newbie game developers are everywhere, but their love of game development is often short lived; like puppy love it goes away real quick when the going gets rough. So how do great developers maintain the love through the tough times and, perhaps more importantly, why do they stick it out? Veteran insiders express the real reasons why they still love games development.</p>
<h2>Freeplay 2005</h2>
<p><strong>What happens when you become a designer?</strong></p>
<p>Panel discussion with Clint Reid and Kirsty Baird</p>
<p>Everyone has an idea for the best game ever, the most awesome combination of favourite game x plus sensational game y, but what is it really like to be a game designer?  These panellists talk about the experience of designing a game for the first time.</p>
<p><strong>Game Stories: How to make yours much, much better.</strong></p>
<p>Panel presentation with Mark Angeli and Jackie Turnure -   <a href="http://www.paulcallaghan.net/wp-content/uploads/freeplay-story-panel-presentation.ppt">powerpoint</a></p>
<p>There are many ways to tell an interactive narrative &#8211; scripted sequences, cut scenes, emergent storylines to name a few &#8211; our panel of expers will argue about when to use what to improve your story and whether you need one at all.</p>
<p><strong>Burning down the Shed.</strong></p>
<p>Chair of panel with Greg Costikyan, Mark Angeli, and Katharine Neil</p>
<p>This is our Australian Indie Answer to the GDC&#8217;s &#8216;Burning down the house&#8217; session.  Angry game developers vent their spleen.</p>
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		<title>Emerging Writers&#8217; Festival &#8211; Saturday</title>
		<link>http://www.paulcallaghan.net/blog/2009/06/04/emerging-writers-festival-saturday/</link>
		<comments>http://www.paulcallaghan.net/blog/2009/06/04/emerging-writers-festival-saturday/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 02:24:23 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Ramblings]]></category>
		<category><![CDATA[Emerging Writers Festival]]></category>

		<guid isPermaLink="false">http://www.paulcallaghan.net/?p=275</guid>
		<description><![CDATA[I spent the entire weekend wrapped in the Melbourne Town Hall (and Fad Gallery) for the 2009 Emerging Writers&#8217; Festival. On Saturday, I wasn&#8217;t speaking so I was able to attend panels, get a sense of the space for Sunday, &#8230; <a href="http://www.paulcallaghan.net/blog/2009/06/04/emerging-writers-festival-saturday/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I spent the entire weekend wrapped in the <a href="http://www.melbournetownhall.com.au/">Melbourne Town Hall</a> (and <a href="http://www.melbournepubs.com/v/1138/">Fad Gallery</a>) for the 2009 <a href="http://www.emergingwritersfestival.org.au/">Emerging Writers&#8217; Festival</a>.</p>
<p>On Saturday, I wasn&#8217;t speaking so I was able to attend panels, get a sense of the space for Sunday, and hear cool people talk about interesting things.</p>
<p>First up was Seven Enviable Lines where the festival&#8217;s six ambassadors &#8211; Luke Devenish, Kathryn Heyman, Rachel Hills,  David Milroy and Pooja Mittal &#8211; spoke about the seven pieces of advice they wished they&#8217;d been given starting out.  As a fiction writer, I found Luke Devenish and Kathryn Heyman most interesting.  Luke is a playwright &amp; teacher who&#8217;s worked on both Neighbours and Home and Away.  He had a really strong sense of the craft of writing and was an incredibly open and personal speaker, both things that I look for and try to do when I&#8217;m presenting too.  Kathryn Heyman is a novellist, and again, had a strong sense of craft and willingness to share.  I knew I&#8217;d get to catch up with Luke at some point because I was on a panel with him, but I resolved to talk to Kathryn at some point, but sadly only got to shake her hand as she was leaving the bar on Sunday Evening.  She told me I had very soft hands.  I told her I was a writer and had never done a day of hard labour in my life.</p>
<p>I saw two From Here to There sessions &#8211; Hollow Fields with Madeleine Rosca, and The Librarians with Robyn Butler and Wayne Hope.  These sessions were designed to give the audience more of an in depth look at a particular piece of work.  There&#8217;s something consistently comforting in hearing the stories of how people create.  There are always enough trials &#8211; the length of time it took to get the Librarians off the ground; Madeleine having entire pages of her comic rejected and having to rework them &#8211; that it reminded me that this is part and parcel of the writer&#8217;s life.</p>
<p>The Great State Divide was an attempt to answer the question &#8211; is there a regional voice for each state in Australia.  As an outsider, I find the question of an &#8216;Australian Voice&#8217; an incredibly interesting one, but I&#8217;m not sure this session managed to answer the question.  The speakers were diverse in both content and quality &#8211; the highlight being Sean Riley who told the incredibly personal story of him growing up in Tasmania and the very clear moment where he realised he wanted to be a writer.</p>
<p>Last on Saturday, before retreating to Fad Gallery in Chinatown, was The Pitch where a broad range of publishers &#8211; some established, some independent &#8211; let the audience in on what they were looking for.</p>
<p>The day let me put into words something that I&#8217;ve thought for a long time but never actually verbalised.  Seeing such a large group of writers, with such broad ranges of experience, I still found myself drawn to particular things &#8211; and it wasn&#8217;t necessarily what they said, but how they said it.  I&#8217;m interested in people who share something of themselves at conferences, who, afterwards, you feel like you know a little bit better.  If they manage to impart something useful, some glimmer of knowledge about how to proceed, great, but I&#8217;d much rather hear someone talk who could speak with conviction and passion about why they write, letting their personality shine through.</p>
<p>Sunday writeup coming soon&#8230;</p>
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		<title>A bit about me&#8230;</title>
		<link>http://www.paulcallaghan.net/blog/2009/01/26/a-bit-about-me/</link>
		<comments>http://www.paulcallaghan.net/blog/2009/01/26/a-bit-about-me/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 05:46:48 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Ramblings]]></category>

		<guid isPermaLink="false">http://www.paulcallaghan.net/?p=159</guid>
		<description><![CDATA[I&#8217;ve added an about page to the site.  Feels like I have to write a new bio for every single upcoming event   Hoh well, I had to do it anyway for one of the projects that I hope to &#8230; <a href="http://www.paulcallaghan.net/blog/2009/01/26/a-bit-about-me/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve added an about page to the site.  Feels like I have to write a new bio for every single upcoming event <img src='http://www.paulcallaghan.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Hoh well, I had to do it anyway for one of the projects that I hope to announce sometime in the next few months&#8230;</p>
<p>And speaking of upcoming events, I&#8217;m going to be appearing at this year&#8217;s <a href="http://www.awg.com.au/nsc/introduction.html">National Screenwriters&#8217; Conference</a> in Adelaide.  Session details are:</p>
<h2>Writing – It&#8217;s More Than A Game <a id="game" name="game"></a></h2>
<p>The differentiation between games and films is blurring rapidly. As game graphics and other technical innovations reach a highpoint, games are depending more and more on character, story and plot… and traditional screenwriters are becoming a valuable resource for the games industry.</p>
<p>The major global film market (15-30yo) is spending more time and money on games than cinema – and the trend isn’t slowing. So is there a place for you in game writing? Do you have to be a user to appreciate the form? How do your skills translate to this exciting field? And is the sky really the limit? Find out how you can tap into this exciting writing opportunity from three internationally respected games writers.</p>
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		<title>So, here we are&#8230;</title>
		<link>http://www.paulcallaghan.net/blog/2009/01/22/so-here-we-are/</link>
		<comments>http://www.paulcallaghan.net/blog/2009/01/22/so-here-we-are/#comments</comments>
		<pubDate>Thu, 22 Jan 2009 08:57:54 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Ramblings]]></category>
		<category><![CDATA[Appearances]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Game Projects]]></category>
		<category><![CDATA[Presentations]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://www.paulcallaghan.net/?p=151</guid>
		<description><![CDATA[I&#8217;ve tried to blog / maintain a website in the past, but always failed because I felt like there wasn&#8217;t much of interest happening. That&#8217;s changed now that I&#8217;ve gone freelance because there are some interesting projects on the horizon &#8230; <a href="http://www.paulcallaghan.net/blog/2009/01/22/so-here-we-are/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve tried to blog / maintain a website in the past, but always failed because I felt like there wasn&#8217;t much of interest happening.  That&#8217;s changed now that I&#8217;ve gone freelance because there are some interesting projects on the horizon &#8211; most of which I can&#8217;t talk about just yet, but soon.  I hope.</p>
<p>In the meantime, this site is still under construction, but you can visit some of the sections that were easier to put together than others:</p>
<p><a href="http://www.paulcallaghan.net/?page_id=35">Appearances</a></p>
<p>One of the reasons I wanted to start this site was to bring together a lot of the random stuff floating around the web that I&#8217;d been involved with.  This page contains videos of my appearances on ABC2 and at Freeplay.</p>
<p><a href="http://www.paulcallaghan.net/?page_id=13">Conferences &amp; Presentations</a></p>
<p>Over the years, I&#8217;ve done a bunch of conference presentations.  Here&#8217;s where you can find the details of the sessions and copies of the presentations.  Most of the new ones are in .mov format because I bought a mac and fell in love with Keynote.</p>
<p>Game Projects &#8211; <a href="http://www.paulcallaghan.net/?page_id=109">Old Projects</a> &#8211; <a href="http://www.paulcallaghan.net/?page_id=141">Current Projects</a></p>
<p>Here you can find details of what I&#8217;m working on now and what I&#8217;ve worked on in the past.  Sadly, the current project page is a bit quiet because everything&#8217;s early days.</p>
<p><a href="http://www.paulcallaghan.net/?page_id=29">Writing</a></p>
<p>This is where you can find samples of my personal writing.  It&#8217;s a little sparse just now because I&#8217;ve been focusing on a novel for the past few years.  That should change during 2009.</p>
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