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	<title>Comments for PaulCallaghan.net</title>
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	<link>http://www.paulcallaghan.net</link>
	<description>Writing; Games; Culture.  All opinions are my own.</description>
	<lastBuildDate>Thu, 24 Nov 2011 06:00:34 +0000</lastBuildDate>
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		<title>Comment on Turning off our screens by Warren.</title>
		<link>http://www.paulcallaghan.net/blog/2011/11/24/turning-off-our-screens/comment-page-1/#comment-7634</link>
		<dc:creator>Warren.</dc:creator>
		<pubDate>Thu, 24 Nov 2011 06:00:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.paulcallaghan.net/?p=1125#comment-7634</guid>
		<description>Great read. Thanks Paul. Certainly given me a new perspective on how gaming interacts with media.</description>
		<content:encoded><![CDATA[<p>Great read. Thanks Paul. Certainly given me a new perspective on how gaming interacts with media.</p>
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		<title>Comment on IGDA Brisbane Game On by marco</title>
		<link>http://www.paulcallaghan.net/blog/2011/06/08/igda-brisbane-game-on/comment-page-1/#comment-7585</link>
		<dc:creator>marco</dc:creator>
		<pubDate>Sun, 20 Nov 2011 01:26:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.paulcallaghan.net/?p=1092#comment-7585</guid>
		<description>great talk!!
loved the thoughts on shifting towards values</description>
		<content:encoded><![CDATA[<p>great talk!!<br />
loved the thoughts on shifting towards values</p>
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		<title>Comment on Details by Game Connect Asia Pacific Conference &#124; Cath&#039;s Blog</title>
		<link>http://www.paulcallaghan.net/school-visits/details/comment-page-1/#comment-7172</link>
		<dc:creator>Game Connect Asia Pacific Conference &#124; Cath&#039;s Blog</dc:creator>
		<pubDate>Sun, 25 Sep 2011 04:09:54 +0000</pubDate>
		<guid isPermaLink="false">http://localhost/~pcallaghan/wordpress/?page_id=26#comment-7172</guid>
		<description>[...] It may be worth while booking him for a Centre visit through, http://www.paulcallaghan.net/school-visits/details/ [...]</description>
		<content:encoded><![CDATA[<p>[...] It may be worth while booking him for a Centre visit through, <a href="http://www.paulcallaghan.net/school-visits/details/" rel="nofollow">http://www.paulcallaghan.net/school-visits/details/</a> [...]</p>
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		<title>Comment on We are not legion by Mark</title>
		<link>http://www.paulcallaghan.net/blog/2011/07/25/we-are-not-legion/comment-page-1/#comment-6658</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Mon, 25 Jul 2011 11:54:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.paulcallaghan.net/?p=1106#comment-6658</guid>
		<description>Well said. It&#039;s completely ridiculous for any &#039;journalist&#039; to suggest that there&#039;s a link between what this guy did and that he played video games.</description>
		<content:encoded><![CDATA[<p>Well said. It&#8217;s completely ridiculous for any &#8216;journalist&#8217; to suggest that there&#8217;s a link between what this guy did and that he played video games.</p>
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		<title>Comment on Critical failure&#8230; by Reviews &#38; Criticism &#38; Computer Games &#171; Black Mark</title>
		<link>http://www.paulcallaghan.net/blog/2010/09/21/critical-failure/comment-page-1/#comment-6440</link>
		<dc:creator>Reviews &#38; Criticism &#38; Computer Games &#171; Black Mark</dc:creator>
		<pubDate>Wed, 06 Jul 2011 02:02:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.paulcallaghan.net/?p=558#comment-6440</guid>
		<description>[...] life but how to begin to discuss these games critically rather than just review them? It was Paul Callaghan, who writes a blog about games and culture, got me thinking about this subject. And this post has [...]</description>
		<content:encoded><![CDATA[<p>[...] life but how to begin to discuss these games critically rather than just review them? It was Paul Callaghan, who writes a blog about games and culture, got me thinking about this subject. And this post has [...]</p>
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		<title>Comment on IGDA Brisbane Game On by Alexander Muscat</title>
		<link>http://www.paulcallaghan.net/blog/2011/06/08/igda-brisbane-game-on/comment-page-1/#comment-6246</link>
		<dc:creator>Alexander Muscat</dc:creator>
		<pubDate>Sun, 12 Jun 2011 16:33:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.paulcallaghan.net/?p=1092#comment-6246</guid>
		<description>That was an absolutely excellent presentation Paul, and inspiring words.  I&#039;ll be giving those two books a look. 

I&#039;m also actually a graduate from the RMIT Games Course (last year), one of the guys who worked on All in a Day&#039;s Work. Honestly in regard to that project in particular I can relate being the loss of direction and dissatisfaction in the aftermath. It&#039;ll be quite interesting seeing how the Australian industry reshapes itself, especially in contrast to how things are here in the UK at the moment (after the failure of any tax relief last year).

However I do think that the players are more of a part of the industry than they ever have been. For example crowd funding becoming a bigger trend within the independent scene, and even beta testing used as a way to promote and push copies (or pre purchases) of independent to triple A games.</description>
		<content:encoded><![CDATA[<p>That was an absolutely excellent presentation Paul, and inspiring words.  I&#8217;ll be giving those two books a look. </p>
<p>I&#8217;m also actually a graduate from the RMIT Games Course (last year), one of the guys who worked on All in a Day&#8217;s Work. Honestly in regard to that project in particular I can relate being the loss of direction and dissatisfaction in the aftermath. It&#8217;ll be quite interesting seeing how the Australian industry reshapes itself, especially in contrast to how things are here in the UK at the moment (after the failure of any tax relief last year).</p>
<p>However I do think that the players are more of a part of the industry than they ever have been. For example crowd funding becoming a bigger trend within the independent scene, and even beta testing used as a way to promote and push copies (or pre purchases) of independent to triple A games.</p>
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		<title>Comment on IGDA Brisbane Game On by The Sunday Papers &#124; Rock, Paper, Shotgun</title>
		<link>http://www.paulcallaghan.net/blog/2011/06/08/igda-brisbane-game-on/comment-page-1/#comment-6240</link>
		<dc:creator>The Sunday Papers &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Sun, 12 Jun 2011 10:27:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.paulcallaghan.net/?p=1092#comment-6240</guid>
		<description>[...] to the sound decision of, yes, this needs to happen.&#8221; Or did it? Hmm!Paul Callaghan&#8217;s speech to the Australian IGDA in Brisbane is a rousing thing, and lengthy. It&#8217;s framed against a backdrop of the Australian games [...]</description>
		<content:encoded><![CDATA[<p>[...] to the sound decision of, yes, this needs to happen.&#8221; Or did it? Hmm!Paul Callaghan&#8217;s speech to the Australian IGDA in Brisbane is a rousing thing, and lengthy. It&#8217;s framed against a backdrop of the Australian games [...]</p>
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		<title>Comment on IGDA Brisbane Game On by Stephan Schutze</title>
		<link>http://www.paulcallaghan.net/blog/2011/06/08/igda-brisbane-game-on/comment-page-1/#comment-6213</link>
		<dc:creator>Stephan Schutze</dc:creator>
		<pubDate>Wed, 08 Jun 2011 07:11:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.paulcallaghan.net/?p=1092#comment-6213</guid>
		<description>Outstanding writing!
I have found my outlook towards the Australian gaming environment has become more and more positive since I had a discussion with a certain writer about a year ago

I really do think we have innovation, creativity and excellence and it is not restricted to the better known studios.

I also believe the players ARE a part of the industry unlike book readers and film watchers and that this is a strength the industry should embrace. Sure there will be negativity (which can sometimes be good to keep things in perspective) but remember we are at the beginning of what is likely to become a massive industry worldwide in the future, how can it be anything but exciting?!</description>
		<content:encoded><![CDATA[<p>Outstanding writing!<br />
I have found my outlook towards the Australian gaming environment has become more and more positive since I had a discussion with a certain writer about a year ago</p>
<p>I really do think we have innovation, creativity and excellence and it is not restricted to the better known studios.</p>
<p>I also believe the players ARE a part of the industry unlike book readers and film watchers and that this is a strength the industry should embrace. Sure there will be negativity (which can sometimes be good to keep things in perspective) but remember we are at the beginning of what is likely to become a massive industry worldwide in the future, how can it be anything but exciting?!</p>
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		<title>Comment on Reframing the Australian game by Après le deluge – The Brisbane [Briz-lantis] &#124; Perspectives</title>
		<link>http://www.paulcallaghan.net/blog/2010/10/12/reframing-the-australian-game/comment-page-1/#comment-6027</link>
		<dc:creator>Après le deluge – The Brisbane [Briz-lantis] &#124; Perspectives</dc:creator>
		<pubDate>Mon, 23 May 2011 00:09:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.paulcallaghan.net/?p=751#comment-6027</guid>
		<description>[...] [xv] Aussie stories – not to be confused with our somewhat typical tourist icons – a must read on this issue is Paul Callaghan’s blog: Reframing the Australian Game http://www.paulcallaghan.net/blog/2010/10/12/reframing-the-australian-game/ [...]</description>
		<content:encoded><![CDATA[<p>[...] [xv] Aussie stories – not to be confused with our somewhat typical tourist icons – a must read on this issue is Paul Callaghan’s blog: Reframing the Australian Game <a href="http://www.paulcallaghan.net/blog/2010/10/12/reframing-the-australian-game/" rel="nofollow">http://www.paulcallaghan.net/blog/2010/10/12/reframing-the-australian-game/</a> [...]</p>
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		<title>Comment on The thin measure of success by Paul</title>
		<link>http://www.paulcallaghan.net/blog/2011/05/12/the-thin-measure-of-success/comment-page-1/#comment-5988</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Thu, 12 May 2011 10:13:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.paulcallaghan.net/?p=1082#comment-5988</guid>
		<description>I kind of agree Dan, but with the caveat of my previous post about IP &amp; the language of game development - http://www.paulcallaghan.net/blog/2010/10/05/i-p-and-the-language-of-game-development/

The best way to have a middle ground is to create it. If investors aren&#039;t interested, let&#039;s figure out some other ways to get the games made. These might not create studios or build jobs, but commercial success shouldn&#039;t be the *sole* goal of any creative sector. Working on Freeplay, I talk to people who just want to make things for their own sake without necessarily getting paid for it, others who want that indie lifestyle, others who want to work on small-scale studios, and others who would love to just be at an EA or Ubi.

At the heart of this is the need for diversity &amp; the acknowledgement that not everything is about economic growth, jobs, or investment, but sometimes just about making art - and to bring it back to the Screen Australia fund, maybe that&#039;s one way of doing that...</description>
		<content:encoded><![CDATA[<p>I kind of agree Dan, but with the caveat of my previous post about IP &amp; the language of game development &#8211; <a href="http://www.paulcallaghan.net/blog/2010/10/05/i-p-and-the-language-of-game-development/" rel="nofollow">http://www.paulcallaghan.net/blog/2010/10/05/i-p-and-the-language-of-game-development/</a></p>
<p>The best way to have a middle ground is to create it. If investors aren&#8217;t interested, let&#8217;s figure out some other ways to get the games made. These might not create studios or build jobs, but commercial success shouldn&#8217;t be the *sole* goal of any creative sector. Working on Freeplay, I talk to people who just want to make things for their own sake without necessarily getting paid for it, others who want that indie lifestyle, others who want to work on small-scale studios, and others who would love to just be at an EA or Ubi.</p>
<p>At the heart of this is the need for diversity &amp; the acknowledgement that not everything is about economic growth, jobs, or investment, but sometimes just about making art &#8211; and to bring it back to the Screen Australia fund, maybe that&#8217;s one way of doing that&#8230;</p>
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