Tag Archives: Fabric

Goals and opposition in Fabric

This latest build of Fabric introduces goals – helping the blue particles to coalesce and eventually form suns & planets – and opposition – in the form of the red spikey particles which can destroy the blue particles. What’s interesting … Continue reading

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Lighting and Texturing in Fabric

I’ve added simple ambient and point lighting to Fabric, along with a (familiar to mac users) background texture. I’m not sure either feature works just yet.  The texture in particular is too busy and seems to draw the eye away … Continue reading

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Meaningful choices and feedback in Fabric

Playing that first tech-pass of Fabric, it was clear that unstitching the world wasn’t going to work as the core mechanic of a game – it isn’t particularly interesting to destroy something, even to save it in the long-term, if … Continue reading

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Fabric

Once I’d recovered from pulling the event together, I found myself really inspired by the people at Freeplay who were pulling together their own projects – and it made me want to do the same. So, I’ve started two things. … Continue reading

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