Turning off our screens

This is the presentation I gave at GCAP 2011. It’s drawn from other blog posts & thoughts I’ve had, notably on industry, culture, and the language we use. There are some new ideas and facts – notably the early analysis of Film Victoria’s game funding program, which I hope to dig into more detail on soon – but it’s the first time I’ve collected it all together in a single talk. It also hit some of the beats from Mike Acton’s keynote, which was fortunate as we went on just after each other at the conference.

I’ll be uploading the talk I gave to the Government Round Table on the importance of maker communities to creative industries in the next few days, as well as the data I’ve collated from the Film Victoria reports.

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Thoughts and notes from GCAP

At the tail end of last year’s GCAP the news of trouble at Krome hummed through the crowd during the final session – a panel with Shaniel Deo, Bob Loya, Greg Short, and chaired by me. In it, as people discovered what was happening to Australia’s largest studio, we tried our best not to focus on that but to frame the learning of a conference that felt unlike previous GCAPs in that it actually had a personality and something to say about the changing shape of studio and industrial development – changes thrown into relief by the sad news.

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Game Connect Asia Pacific

Turning Off Our Screens

Presentation – transcript & slides

With so much of our development and playtime devoted to screens and technology, it’s easy to think that videogames are a screen medium with the same, or at least similar enough, strengths, weaknesses, and opportunities for storytelling, or that they’re a technology industry trying to build better, faster, smarter, widgets or tools for creating widgets. Anyone working in games has, at some point, suspected if not outright known that this isn’t the case. This talk looks at other lenses through which to view games, and along the way wonders aloud what it might look like if we broke away from the reliance on screen culture and the surrounding dialogue – and also what we might need to start telling ourselves and others as part of that shift.

The Assessment Panel

Panel – video

Submissions to any funding agency go through a process of assessment and evaluation that involves those administering the funds and outside experts who bring a range of experiences and lenses through which to view the applications. This panel brings together assessors who have worked for state and federal agencies, including Film Victoria, Screen Australia, and Industry and Investment NSW to share what they look for in an application, what works and doesn’t work, and how to make your submission stand out.

Government Round Table

Presentation – Transcript & slides

A look at the need for support of a diverse maker community that exists in games – just as it exists in other creative industries.